All posts by “danlockton”
Syllabus: Spring 2020
Environments Studio IV is about design, behavior, and people’s understanding, in physical, digital, and hybrid environments. The course comprises practical projects investigating, understanding, and materializing invisible and intangible qualitative phenomena, from intelligence to social relationships, through new forms of probe, prototype, speculative design and exhibit. […]
Syllabus: Spring 2019: Qualities
Environments Studio IV is about design, behavior, and people’s understanding, in physical, digital, and hybrid environments. The course comprises practical projects investigating, understanding, and materializing invisible and intangible qualitative phenomena, from intelligence to social relationships, through new forms of probe, prototype, speculative design and exhibit. In […]
Where are the Humans in AI? The Projects
Where are the humans in AI? was exhibited at the Carnegie Mellon School of Design‘s Design Center, Pittsburgh, on May 8–10 2018. Some of the projects will also be exhibited as part of Data & Society’s Future Perfect event in New York, June 7–8 2018. […]
The Future of Reality: Maayan Albert
(her Medium post doesn’t contain the final video)
Syllabus: Spring 2018: Intelligence(s) in Environments
Thank you to our guests over the Spring 2018 semester: Madeleine Elish (Data & Society), Simone Rebaudengo (Automato.farm), Deepa Butoliya (Carnegie Mellon, soon to be University of Michigan), Emily LaRosa (Carnegie Mellon), Professor David Danks (Carnegie Mellon), and Bruce Sterling and Jasmina Tešanović (Casa Jasmina). […]
Thinking About Things That Think About How We Think (2017)
We often hear the phrase ‘intelligent environments’ used to describe spaces in which technology is embedded, in the form of sensors, displays, and computational ability. This might be related to Internet of Things, conversational interfaces or emerging forms of artificial intelligence. But what does ‘intelligence’ […]
Materializing the Invisible (2017)
In Materializing the Invisible, we considered invisible and intangible phenomena—the systems, constructs, relationships, infrastructures, backends and other entities, physical and conceptual, which comprise or influence much of our experience of, and interaction with, environments both physical and digital. ‘The invisible’ here is potentially everything from […]
Design, Behavior and Social Interaction (2017)
Jasper Tom investigated patterns of people’s behavior in Pittsburgh’s Greyhound Bus Station In this short introductory unit, we looked at ways in which the design of environments, and features within them, affects people’s behavior and interaction with each other. Design influences what people do, but […]
Syllabus: Spring 2017: The Invisible
Environments Studio IV: The Invisible is about exploring design, behavior, and people’s understanding, in physical, digital, and hybrid environments. The course comprises practical projects and workshops focused on investigating, understanding, and materializing invisible and intangible phenomena and relationships, such as social interaction, infrastructures, and systems, […]